Overview
In turn-based, perfect-information games, a state is Winning if there is AT LEAST ONE move that forces the opponent into a Losing state.
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Analyze combinatorial games (like Nim or Stone Game) using DP by evaluating winning and losing states under optimal play.
In turn-based, perfect-information games, a state is Winning if there is AT LEAST ONE move that forces the opponent into a Losing state.
The core logic: you want to maximize your score, while assuming your opponent will minimize your score on their turn. Both play optimally.
Identify the terminal states. For example, if 0 stones remain and it's your turn, you have no valid moves, making it a Losing state.
Many game theory problems just return True/False. `dp[i]` = True means the player whose turn it is WILL win if `i` items remain.