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A class is a user-defined data type that acts as a blueprint for objects. An object is a real-world instance of a class.
class Car {
public:
string brand;
void honk() {
cout << "Beep!";
}
};
Car myCar; // Object creation
myCar.brand = "Tesla";
myCar.honk();Variables inside a class are called "Data Members". Functions are "Member Functions".
The process of creating an object from a class blueprint.
Use the . operator to access public members of an object. If you have a pointer to an object, use the arrow -> operator.